0.31 Progress Report #2


I've spent a good deal of time bouncing back and forth between early game events, as well as adding new content. I've managed to replace about 60% of the early game content (before you are allowed to set out on your own and do as you please). I also removed a few bits that  I felt weren't 100% relevant. I may even remove a bit more to streamline things and help get new players to the meat of the game sooner.

I also added a couple of scenes with Ziphyr (finally), and deciphering the previous master's journal that has been left behind. I'm nowhere near done yet but  I feel I'm going at a pretty good pace. The full list of changes since last time are listed below.

  • - Lowered the requirements for Grimm's return at the start of the game.
  • - Fixed an issue where satiety didn't reset when you sleep.
  • - Added a new event for Ziphyr where you can learn a new magic spell.
  • - Main story additions (Reading the Journal) 2x Events.
  • - Journal events give permanent stat gains and alchemy knowledge.
  • - Journal events now also give the player the ability to unlock new features (like crafting items with magicite).
  • - MS  Journal Events +2 added, 4 total.
  • - Fixed an error where some old inventory code may have caused a glitch in some older Pichi events.
  • - Redid more of the early scenes in game (up until entering the Tower for the first time).
  • - Added a new MS event, featuring the minion character that can be scene in a few cutscenes.
  • - Replaced more of the early events, removing some of the character stills with scenes (up to entering the tower).


- Agent H.

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