0.31 Progress Report


0.31 To Date

  • - Replaced many of the early intro images and removed a lot of the character pop ups /representations.
  • - Added some frames around some of the information in game (crafting screen, etc). 
  • - QOL Improvements, tweaks and bug fixes (minimal)
  • - New Title Screen buttons / look.
  •  - Fixed a bug where Grimm bond event might do a grey screen.
  •  - Fixed a bug with item data being corrupted. 
  • - Refreshed item data to reflect dynamic changes
  •  - Fixed an error with Pichi events where the player would be redirected back to the incomplete screen. (Tower Core delivery and everything after is supposed to be accessible).
  •  - Fixed issues related to Pichi events that may have caused glitches.
  •  - Fixed an issue where duplicate traits could show up on an item you gather. 
  • - Fixed an issue where some events in the bedroom triggered in rapid succession 
  • - Fixed an issue where more than 5 traits were being applied to materials gathered.
  •  - Made some of the text on the inventory screen more readable (size)
  •  - Changed the color of text for material traits so it's easier to read (working on adding proper window / frames in 0.31 so all text is easy to read).
  •  - Fixed a bug where the player might get grey screen from using certain item traits.
  •  - Fixed a bug where battling at the beach would produce weird results.
  • - Made all monsters a bit tougher.
  •  - End-of-Battle alerts no longer overwrite each other so you can see the xp and magicite gained after battle
  •  - Displayed item traits on the crafting screen, so that you can see which materials have which traits.
  •  - Fixed a bug where spell effects weren't activating or displaying status correctly.
  •  - Added a minimum amount of active spells you can have (starts at 1 and can increase later) 
  • - Fixed Lyra's training (couldn't choose the single, half or full options) 
  • - Added a cap to improvement on zones. (It's 2x your level cap.) 
  • - Randomized the title screen between 1 of 3 scenes. 
  • - New intro for the game (introducing myself!) 
  • - New Synthesis images / videos. 
  • - Added a new screen for exiting the game.

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