Release Versions Combine!


Hello folks. You may have noticed that things were a bit quiet on the Hom Factory front.  I've bene keeping patrons abreast of changes lately, but honestly I'd been so busy with other things that I forgot to make posts here -- gomen!


My patrons decided that they would rather wait until EOM for a combined release of 0.29 and 0.30, and frankly I was fine with that as it gave me the time to add additional content to the game.
That time is quickly approaching with 0.30 to be released and I couldn't be more happy.
I've spent some extra time fine tuning the game, bug hunting and improving stability.
In addition to all of those things, the game will also have these new features:

  • A new inventory system
  • A new crafting system
  • Enhanced exploration features, such as the ability to use magicite to improve both the quality of items and the strength of enemies you face.
  • In general, your gameplay experience will be smoother, allowing you the ability to better navigate your days by crafting items that will be most useful to you.
  • Gathering items is less of a chore, as you can now gather multiple items in a single gathering attempt.
  • More enemy variations (and in the future, monsters will have unique attacks to contend with).
  • Combat balancing, in particular you deal more and better damage while the other phases of combat are more useful (Evasion and Defense).
  • Some new UI elements.
  • A new magic spells system, this will allow you to cast up to 2 spells each day which can affect gameplay in various ways.
  • New alchemic recipes, new materials and images to represent all of the items in game (finally!)
  • The gallery has been fixed.
  • Training can be configured in order to spend less time repeating them if you desire.
  • Fixed early game glitches and unintended behaviors.

What else? Oh--


Also  more story additions for each vixen and improvements on the main story.

With all the new changes, I'll also be releasing a somewhat limited version of 0.30 publicly. This is because I feel this version better reflects the current state of the project. 

You can also view the game's current "manual" by visiting this link for more information about the main features of the game thus far.
- Ren

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